The deeper you get into 3D modeling and texturing, the more complex and detailed your work will become. You’ll probably hit a point where you have multiple UV sets, multiple Shaders, many Texture Files and nodes etc etc.
If you’re working in Substance Painter using complex models, you probably want a way to:
- Toggle visibility of parts of your Substance Painter model while you work
- Easily divide your textures into separate Texture Sets
- Combine them back into one Texture set when you’re done
(This is also great if you accidentally created multiple texture sets and don’t realise it till too late!)
Sadly Substance Painter currently lacks these features. Hopefully they'll implement them in the near future but till then we need another solution.
Firstly - what does this app solve?
Until Allegorithmic make this merging a standard feature your only option is to create another node setup in Substance Designer to handle this task.
The Substance Texture Set Merger will allow you to work with multiple Texture sets, which also gives you added benefits such as the ability to alter the visibility of parts of your Substance Painter model.
Then once your texturing process (across all the Texture Sets) is complete, finally you can take your exported textures and use the app to combine them back into one texture set.